Showing posts with label Dark Side of Craps. Show all posts
Showing posts with label Dark Side of Craps. Show all posts

Don't Side

I will share a play that is about the best way you can play it and it is against all books and advise of play, as you always advised to add odds, here you only add odds to replace losses.
   
Rules to follow:

  1. Table should be 10x's odds or better, the higher the better. 5x's can work but gets hairy.. 
  2. Have your bankroll in chips, recommended $5,000. 
  3. Doey/don't bet with lowest amount allowed, take double odds as if $5 bet. 
  4. Make 10 dc bet for first bet, increase by 5 each dc bet, except on 11-4-10-or point. If crap 2-3 leave up for double bet no add of 5. 
  5. If point hit, replace with same amount you had in odds on pass line. 
  6. Make same doey,don't bet and same double odds bet. 
  7. You start adding double odds on bets after the green chip is on that number as if it was a $5 bet, on second hit you increase to three times odds and 5 times if hit again, using small martingale, you would have to keep increasing our odds. 
  8. At $50 dc bet you would increase at $10 each dc bet. Try it and if you have any questions I would be glad to answer them. 
  9. You also must control the game with the boxman, if you do not have your bets down, yell out to hold up the dice, "I have not got my bets down yet", as you can't do anything until dealer pays off last result. Believe me this is important, as you can lose some important replacements. 

Don't Pass

I normally don't bet the don't pass until at least two shooters have sevened out in a row.

When that happens I make a $10 don't pass bet and I only lay full odds when the point is 4 or 10.

If the table is really cold, I'll lay the odds on the other point numbers and make a $5 hardway bet.

For example: The point is 6, I'll lay full odds and make a $5 hardway bet on the 6.
    
Downside is the table turning hot.

Good for a cold table.

Wait 3 Rolls

There are times when you know it's a cold table and you want to make don't come bets. You do so, but the shooter always seems to throw an early seven.

You lose the first DC or a push results on your second DC. When that happens I start to bet the following way:

  • I wait three rolls before making any DC bets. 
  • This gets you past the early seven. 
  • Just make two DC bets.
  • If your first DC is a 4 or 10, lay odds and don't make anymore bets.

Don't by 4

You want to bet against a shooter making 4 consecutive passes.

  • You use the following progression: 10, 20, 40, 80
    • Example: You bet $10 on the don't pass. 
    • The shooter makes the point, you lose $10 and for the next point you bet $20 on the don't pass. 
    • The shooter doesn't make the point and you win $20. $10 profit on this shooter.
  • If you go up to and lose the $80 bet, stop making bets and wait for the next shooter.
  • Maintain your bet level when and for as long as you win. 
    • Example: You win your don't bet at the $40 level. 
    • You keep betting at this level until you lose. 
    • Start the progression over at $10 or if you are doing well, just drop down one level and start betting from there.

Don't Pass Martingale

My buddy and I have been playing a don't pass martingale and been doing very well.

It is so simple to do this, the first time my buddy gets the dice I place a $5 DP if he beats me I'm done with him until he finishes that roll, then when the dice come back around to him for the 2nd time that day i simply place a $10 DP, if he beats me, I wait for him to finish that role, then when he gets the dice for the 3rd time that day I place a $20 DP.

I do this progression till I clear all previous bets plus a $5 winner then start over.

I've never been past the 6TH level, I will go 8 levels if necessary so it takes $1280 bankroll. the bets are as follows:  $5, $10, $20, $40, $80, $160, $320, $640 Most people don't have the patients to play this, But I do !!!!!

The key to this, that you can't put a math equation to the human factor that every shooter will have some great rolls and maybe make 8 or 9 passes on that one hot shoot, but to make a one pass eight different times you get the dice, PLEASE, PLEASE !!!!!  I've never seen it done.

I've got 3 other buddies that go to the casino with us once in awhile and they have not been able to run me out of eight levels either.

Everybody has a few good rolls and maybe one great roll then they have those set the point and 7 OUT and I'm in HEAVEN cause I'VE cleared and LIFE is GREAT.

I've read several books about the martingale and they hate it, but they play consecutive rolls and I've seen 14 passes by the same shooter then the next time he got the dice GUESS what ??  SET the point 7 OUT HA-HA-HA I clear and start over.

The main key to this is having a team of buddies who will not leave the table till everyone is cleared.
You can't play the guy down at the end of the table in the red hat because he might beat you 2 or 3 times then leave the table so you have no chance to clear the bet on him.

P.S. I don't need LUCK with this style of play just the human factor or dynamics of the game as I call it.

Don't Pass Chase

I wait for the current shooter to seven-out, then I place a don't pass bet.

If I lose, then I chase the bet.

If the current shooter gets me again, I chase one more time at 2.5 times the original bet. 

  • I bet $5..lose, bet $10...lose, bet$15...if he doesn't 7 out  by the third bet, I wait him out, and start over. 
Most casinos I've been to, the players rarely hold the dice to three point or instant winners.  I consistently get ahead 10-30% before the inevitable trend and vig turn the tides against me.

Win-Plus Play

Here's a VERY simple strategy I call the Win-Plus Play. It requires a $50 bankroll and (if you're lucky) five consecutive Don't decisions.

  • First bet - $10 DP. 
  • Wait for a decision. If you bet wins parlay the win plus add an additional $10 to it. Your wager will then be $30.
  • Wait for a decision. If your bet wins again parlay the win plus add an additional $10 once again. This time your wager is $70. 
  • Wait for a decision (notice a trend) parlay and add $10 to the wager. This time your wager is $150. 
  • Wait for a decision. If you win the best thing you could do at this point is take down $300 for a $270 profit and get the hell away from the table. But what the heck. Let's carry this to it's illogical conclusion and make the last two plays of the series. You must won $150. Parlay it plus add $10. You'll have $310 on the DP. 
  • Wait for a decision. If you win parlay the winnings plus add $10 to it. Your total wager at this point will be $620. 
  • Wait for a decision. If you win you'll collect $620. Bring down a total of $1240 for a profit for the series of $1190 - and you did it all with a $50 bankroll and just five consecutive don't decisions.

Don't Pass Success

Here's my method of play:

  • Go to a table with very few people (looking for a cold table).
  • Make a DP bet then lay single odds. Keep betting on that shooter until he:
    1. Makes his point 2 times without throwing any naturals (7 or 11)
    2. Or rolls a natural, followed by any combination of 2 more naturals or 2 more points (for a total of 3 losses).
  • The idea is to stop betting on a shooter wants he starts beating you, then wait for the next shooter.
  • I use $5 base bets. Once I've won over $30, I increase my bets. If I lose $50, I leave or switch tables.

I've had great success with this method of play.

Don't Come

I like to make this bet when there are only a few rolls before a seven or a point is made.

  • If the don't come is on the 4 or 10, I'll lay full odds. 
  • If I have any don't comes working on the come out, I'll lay full odds, hoping for a 7. 
  • When a point is established, I'll remove the odds off all numbers except the 4 and 10. 
  • If the table is really cold, I'll leave the odds on.
  • I make two don't come bets when I feel that the table is choppy or cold. 
  • If the shooter hits on of your don'ts, you would make another. 
  • If the shooter hits another one of your don'ts, you would just sit out the shooter and make no more bets. 
  • For each shooter that sevens out, I'll make another don't come bet.
Downside is for many numbers being thrown.
    
Good for a choppy or cold table.

Don't Progression, Regression

This is probably the fastest way to work a progressive/regressive system.

  • On the first shooter you would bet $25 on the don't pass with a $50 no 4 or no 10.
  • If the shooter throws a 7 on the come out, you lose the DP but win the lay bet. The lay bet is your hedge and acts as odds for your DP.
  • If he makes the point before a 7 out, you lose your DP but still have the lay bet working.
  • If he sevens out early, you win both bets.
  • 2nd player, $30 on DP, $60 on no 4. Same idea.
  • 3rd player, $40 on DP, $80 on no 4.
  • 4th player, go back to the beginning and start again.
  • If you win 2 series like this, start your 3rd with a $30 DP and a $60 no 4, then a $40 DP and a $80 no 4, and finally a $50 DP and a $100 no 4.

    Some casinos won't allow a $50 no 4 or 10. You may have to put down $40 or $60.

3-Point Molly Don't

Don't pass bet & 2 don't come bets

  • Make a don't pass bet
  • If it's a 4 or 10, lay 2x odds
  • If it's a 5 or 9, lay 1.5x odds
  • If it's a 6 or 8 do not lay odds
  • Follow with a don't come until you have 3 points working for you.
  • If a point is lost, make another don't come (keeping 3 points up at all times)

I've been running this approach with a $200 bankroll, using $10 bets. once at $400, I increase my initial bets to $20. Once I reach $800, I pull back $200 (leaving me with $600) & repeat the approach to $800, pulling back $200 every time I'm in the neighborhood of $800. if you want to get aggressive, increase your initial bet to $50 once you reach $1000.

Dark Side 5 Count

After the shooters 5th roll lay the 4 for $40 (again the number is optional.)

You can win 2 ways with this; if the shooter makes his point you can still win on the next come out if he throws a 7.

Don't Pass Hedge

Lay bet the 4 and 10 for $30 each and make a $30 don't pass bet and $2 on the yo.

Be sure the lay bets are working on the come out.  If the roll is:

  • 2 - you win the don't pass bet and lose the yo.
  • 3 - you win the don't pass bet and lose the yo.
  • 12 - a push for the don't pass bet and lose the yo.
  • 7 - win the no 4 and no 10, lose the yo, and lose the don't pass bet.
  • 4 or 10 - four/ ten becomes the point and you lose the no 4/ 10 bet and the yo. Now, remove the remaining no 4/ 10 bet and take full odds on the don't pass bet and wait for the seven.
  • 5 thru 9 - If five, six, eight, or nine become the point you remove the no 4 and no 10 and place the five for $10, the six for $12, the eight for $12, and the field for $5, for one roll only then take down the place bets and make a $30 place bet on the point number if it has not yet been hit.
Example 1:

  • Lay the 4 and 10 for $30 each plus the "vig".
  • $30 don't pass.
  • $2 on the yo.
  • Come out roll is a 4. Lose the no 4 bet and the yo. 4 is the point.
  • Remove the no 10 bet and place full odds on the don't pass bet and hope for a seven.

Example 2:

  • Lay the 4 and 10 for $30.
  • $30 on the don't pass.
  • $2 on the yo.
  • Come out roll is a 6. 
    • Six becomes the point. 
    • You lose the yo. 
    • Now remove the no 4 and no 10 bets and place bet the 5 for $10, the 6 for $12, the 8 for $12 and the field for $5. 
    • After one roll remove the place bets and place the remaining point number for $30. 
    • You will then have a $30 don't pass on the six and a $30 place bet on the six, a bet that can't be lost.

Don't Come Switch

First I look for a table where a player is making a don't come bet and then they take it down off the number that was rolled.

Then I ask that player if I can pay him the amount of the bet he is taking down. This way I don't have to worry about losing the bet in the don't come box before it gets established.

The house has an 8 to 3 edge over me when I have money in the don't come box, but once the DC is established I have the edge. 6 to 5 on the 6 & 8, 3 to 2 on the 5 & 9 and a big 2 to 1 on the 4 & 10.
   
I've had great success by playing this way.

The only bad thing about playing this way is it takes time to win a small amount of money.

No 4 or No 10

You can make this bet and take it down at anytime.
You can bet both the 4 and 10 at the same time.

What you are doing is laying the odds ( say $40 ) that a 7 will be thrown before a 4 or 10. This is one of the better bets you can make. Notice on the table that there isn't any wording about this bet, unlike the large lettered field and come. It's so advantageous to the player that the casino charges you a 5% vig on the amount of money you'll win.

Simply say to the dealer that you want a No 4 for $40. You put down $41 ( 5% on a $20 win is $1 ) and the dealer will put your money in the don't come box above the 4. Now you hope a 7 is thrown before a 4.

A win will pay $20. You can take the No 4 bet of $40 down or pay another dollar and leave it up.

I like to make this bet after a 4 or 10 is thrown.

Most shooters will 7 out after 4 rolls and it is less likely that they will throw a second 4 or 10 before a 7. I also follow how often the 4 and 10 are being thrown at the tables. If a lot of 4's are coming up, I'll favor the 10.

This bet can be hedged with a bet on the hard 4 or 10.

The downside to this bet is that you are risking twice as much money as you'll win. A 4 or 10 coming up before a 7 is a bankroll killer.

This method is good on a choppy or cold table.